The Colorbeam Processor is the device that instructs the DMX drivers to activate the lights to we want to configure.
You will need to make sure that the Processor has access to a LAN so you may connect to it via it's web interface. The Processor's web interface is what allows you to configure lighting loads and scenes, which can then be triggered by the Processor or third party systems.
Only once a load is part of a scene will it be properly available on the interactive page.
The configure the Gateway, you will need to create rooms. Rooms will know loads and loads will need to be assigned to a DMX Driver. Then you will need to create scenes that contain specific loads to a given setting. Scenes can then be trigger after being assigned to buttons on our virtual keypads.
If you seem to be missing a section in the Processor's page, make sure to check the boxes on the left.
You will need a mouse and keyboard to use the Processor's configuration page. Use of a tablet of mobile phone is not recommend.
- Create Areas and Rooms
- Create a Load
- Create a Driver
- Connect a Load to a Driver
- Create a Scene with Loads
- Create a Virtual Keypad with Virtual Buttons
- Connect a Scene to a Virtual Button
- Ideal setup for larger projects
- Set a static IP
- Interactive Page
- Log Page
Create Areas and Rooms
After connecting to the Processor, create an area by clicking on the "+Add Area" button. Then and a room by clicking the "+Add Room" button.
Create a Load
Once rooms have been created, you will need to add loads. Loads represent your actual lights that are connected to a DMX driver. They are not necessarily an individual load, but an entire run.
To add a load, just press "+Add Load" button, then enter a name for the load and press the "Add load to Room" button next to the name. You can edit the load at any time. You'll just need to make sure you configure a load to what your light is. For example, if you are using a RGBW LED tape, you wil need to edit your load to RGB+W in the drop down under 'Type'.
Create a Driver
DMX Drivers are what actually provide power to lights, but will only do so if instructed by a DMX master. Our DMX master is the Colorbeam Processor, but due to the limitations of DMX, the Processor needs to know what address each DMX driver has been set to.
To create a DMX Driver, press the "+Add Driver" button, give the driver a name, select the kind of driver, enter the driver's DMX address and the press "Add Driver to Room" button. You can edit a driver at any time.
Connect a Load to a Driver
Once your driver has been created and configured, you will need to tell the software which load is connected to which driver. This is how the Processor knows which DMX channels it needs to control.
To do this, just expand the driver your setting a load to. Then using the drop down menus, select the room and the load you want to set to that driver. Keep in mind that some drivers can be configured to control multiple loads, while others can only control a single load at a time.
Create a Scene with Loads
Scenes are configurations for your lights. You will want to configure multiple scenes depending on what your project is.
To create scene, press the "+Add Scene" button, enter a name for your scene, enter the while and dim levels, select a color for your scene. But before you press "Add Scene to Room" make sure to use the check boxes that will appear next to each load to select which loads you want to be part of the scene. Once all your loads are selected, then press the "Add Scene to Room". You can add or remove loads from a scene anytime after creating a scene as well.
Lights of a scene do not all need to be the same color. You can change the color of each light for a given scene. This is usually used for a scene that includes LED tapes and luminaries. The color rendering isn't always exactly the same for different lights.
Create a Virtual Keypad with Virtual Buttons
Keypads and buttons are a convenience tools meant to mimic the physical world, but also will appear on the Processor's interactive page. They are strictly virtual, but they can be mapped to physical buttons with integration to 3rd parties.
To create a keypad, press the "+Add Keypad" button, enter a name for your keypad and enter the amount of buttons you need. You can add buttons to a keypad once it has been created too. Then press the "Add keypad to Room" to finish the creation of the keypad. Then edit the name of the buttons to what you would like them to be.
Once the buttons are created, you may edit them to be more than just single press buttons. Our virtual buttons have 5 different kinds of buttons:
Single press button
The Single press button simple calls the scene or scenes attributed to itself. It does this regardless of the current state of the loads.
Multiple press button
The Multiple press button works like the Single press button, but instead of calling all the scenes it has attributed to it, it only calls one of the scenes. The next time the button is pressed again, the Multiple press button will call the next scene attributed to it, until it goes thorough all the scenes. Once it called all it's scenes it starts over.
The Toggle button, also refereed to as a smart Toggle button, only affects the brightness of the scenes attributed to itself. For example, if the scenes brightness is at 0%, the toggle button will set them to 100% once pressed. If the scenes brightness is at 100%, the toggle button will set the scenes to 0% when pressed again.
The Raise button, also only affects the brightness of the scenes attributed to it. But unlike the toggle button, it only raises the brightness of it's scenes. You can also press and hold this button.
The Lower button, also only affects the brightness of the scenes attributed to it. But unlike the toggle button, it only lowers the brightness of it's scenes. You can also press and hold this button.
Connect a Scene to a Virtual Button
Once your scenes, keypads and buttons have been entered, the final step is to assign a scene to a button. You can know recall scenes using virtual buttons by assigning a scene to the button. You may also assign more than one scene to a button.
Ideal setup for larger projects
For very large projects, we definitely recommend setting up all your different loads into different rooms. This way you can create scenes and keypads for specific rooms. Then setup a room to contain all the drivers. This separation takes longer to configure, but it is much easier to debug.
Set a static IP
To set a static IP, go to the tools section, enter the fixed IP for your CBNA Processor, enter the subnet mask and enter the default gateway's IP. Then hit the 'Change' button and the 'Reset' button. For the settings to take effect, power cycle the CBNA Processor.
You may also want to change the colors of your loads directly. To Do this, just go to port 8889 of the Processor. Or press the "New Ipad page" button on the Processor's configuration page.
To access the Processor's log page, you will need to go to port "8888/log/". Or press the "Integration Log" button on the Processor's configuration page.